similar
neural network with digital mesh
$3.00
Change the gremlin's see-through mesh top to black, keep the techno party and McDonald's fries theme.
$3.00
neural network, digital mesh, conceptual
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = golden gate bridge
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = golden gate bridge
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = golden gate bridge
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = san francisco
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = san francisco
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = san francisco
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = san francisco
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = cat
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = cat
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = dog
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = dog
$3.00
{ "style_description": { "name": "Low Poly Wireframe", "overall_look": "Geometric abstraction with visible polygonal mesh edges and a minimal, digital aesthetic", "geometry": { "shape_type": "triangles and quadrilaterals forming faceted surfaces", "structure": "low-resolution polygon meshes with flat faces", "edge_visibility": "clear, sharp wireframe outlines around each polygon", "dimensionality": "3D-like forms created through flat shading and edge contours" }, "linework": { "type": "thin or semi-bold outlines tracing all edges of the mesh", "style": "uniform or slightly stylized (e.g., dotted or glowing lines)", "color": "typically black, dark gray, or color-matched for contrast" }, "color": { "application": "solid flat colors per polygon, without gradients", "palette_type": "limited, often monochromatic or with tonal variation per face", "highlighting": "minimal shading to emphasize surface depth without realism" }, "lighting": { "approach": "ambient or directional lighting used sparingly to add dimension", "avoid": ["soft shadows", "complex reflections", "photorealism"] }, "background": { "style": "plain or gradient backdrop to contrast mesh clarity", "consistency": "flat and neutral to preserve focus on wireframe structure" }, "render_constraints": { "avoid": ["smooth surfaces", "rounded curves", "realistic textures"], "focus_on": ["polygon edges", "angular forms", "mesh clarity"] }, "subject_treatment": { "representation": "simplified, stylized forms with clear geometry", "emphasis": "structure, volume through form and edge" } } } {subject} = dog
$3.00
A gremlin enjoying McDonald's fries at a techno party, see-through mesh top, surrounded by electronic music equipment, colorful lights
$3.00
smart speaker, cylindrical, mesh texture, subtle buttons, clean background
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00
abstract mesh gradient
$3.00